Best Game Art Outsourcing Studios Based in the Philippines

8
mins read
Dec 22, 2025
Ann

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The Philippines has quietly built a reputation in the global game development space - not just for coding or QA, but for visual art. Whether it's stylized 2D characters, polished 3D assets, or full environment design, a number of local studios now play a behind-the-scenes role in bringing games to life. Many of them work with international devs, handling anything from concept stages to final in-game art. This list gives a closer look at the teams doing that work on the ground.

1. NeoWork

At NeoWork, we offer game art outsourcing services tailored for studios in the Philippines. Our creative team works across 2D and 3D pipelines, helping game developers produce character designs, environments, animations, and user interface assets. Some teams bring us in to handle full art production, others just need backup on tight deadlines - either way, we stay flexible and integrate with how the studio already works.

What sets us apart is how we build teams. We only hire the top 3.2% of applicants, and we keep 91% of our teammates year-round. That stability shows up in the work - less time wasted on re-onboarding, more time focused on actually getting things done. We don’t overcomplicate things. If a client needs help making art for a game, we make sure the right people show up and stick around.

Key Highlights:

  • Game art outsourcing support for companies in the Philippines
  • 91% annual teammate retention across creative roles
  • Only 3.2% of candidates pass our hiring process
  • Built for fast-moving teams, especially in gaming
  • Services adapt to what each project actually needs

Services:

  • 2D concept design and character sketches
  • 3D modeling for in-game assets and environments
  • Game UI design and iconography
  • Animation and motion graphics

Contact Information:

2. Polywick Studio

Polywick Studio works out of Bonifacio Global City, offering game art and co-dev support with a focus on 3D asset work. The setup covers both full game builds and task-specific production, depending on what the client needs. Most projects revolve around characters, props, interiors, and hard-surface elements. Some teams bring in Polywick early during concept work, others loop them in to get help finishing up asset production.

What stands out here is the range of output and the small, steady crew behind it. The team sticks with the project through delivery, which helps avoid the usual shuffle of rotating contributors. Services are built to slot into ongoing pipelines, especially for studios that need reliable asset production without expanding internal headcount.

Key Highlights:

  • Focused on 3D game art for character and asset production
  • Handles both stand-alone art tasks and full-cycle development
  • Covers a mix of hard-surface and organic modeling
  • Small core team stays involved across project phases

Services:

  • 3D character modeling and sculpting
  • Hard surface modeling (vehicles, weapons, etc.)
  • Environment and prop design
  • Game co-development

Contact Information:

  • Website: polywickstudio.com
  • E-mail: Finearts@polywickstudio.com 
  • Facebook: www.facebook.com/PolywickStudio
  • Twitter: x.com/polywick
  • LinkedIn: www.linkedin.com/company/polywick-studio
  • Address: #10-01 One Global, 5th Avenue Corner, 25th Street,   Bonifacio Global City, Fort Bonifacio, Taguig. NCR Manila, Philippines

3. NarraSoft

NarraSoft handles 2D game art out of its studio in Pasig City, with most projects centered on stylized visuals. Teams cover character design, environment art, UI assets, and iconography. Clients typically come in with a defined style or spec, and the artists build from there. Whether the goal is production-ready assets or iterative visual dev, the setup is flexible enough to handle both.

Structure-wise, the studio works through small teams organized by role - illustrators, layout artists, and developers - all overseen by dedicated project leads. This keeps timelines under control without needing much outside coordination. For studios that need a mix of art support and functional UI, NarraSoft fills in the gaps without adding overhead.

Key Highlights:

  • 2D-focused studio based in Pasig City
  • Works across stylized game visuals and UI
  • Built around role-specific contributors
  • Project managers handle production flow

Services:

  • 2D character and environment design
  • UI and HUD asset creation
  • Icon and item illustration
  • Layout and background art
  • 2D animation and storyboard prep

Contact Information:

  • Website: narrasoft.com
  • E-mail: sales@narrasoft.com 
  • Facebook: www.facebook.com/NarraSoft
  • LinkedIn: www.linkedin.com/company/narrasoft
  • Address: Unit 15D Marco Polo Bldg, Sapphire Rd. Ortigas, Pasig City, Philippines

4. iScale Solutions

iScale Solutions works out of Makati City and offers game development support across code, design, and art. Teams often step in when external studios need to expand capacity without building more full-time roles. Art services are part of a broader mix, usually tied to full-cycle dev, mobile builds, or VR production.

The delivery model here is modular - meaning studios can plug in at the concept stage, during active production, or post-launch. Art tasks include environment work, character modeling, and asset optimization for performance. Teams stay synced with development timelines, so assets are built with implementation in mind, not just stand-alone visuals.

Key Highlights:

  • Game dev outsourcing with teams based in Makati
  • Supports mobile, VR, and traditional platforms
  • Art services tied closely to dev milestones
  • Flexible delivery structure for scaling

Services:

  • Concept art and game design assets
  • 3D modeling and environment art
  • Mobile and VR art support
  • Integration with game engines

Contact Information:

  • Website: iscale-solutions.com
  • E-mail: info@iscale-solutions.com
  • Facebook: www.facebook.com/iscalesolutions.ph
  • LinkedIn: www.linkedin.com/company/iscale-solutions
  • Address: 3rd Floor, Corinthian Plaza, 121 Paseo De Roxas, Makati City, 1200, Philippines

5. Calmingray Studio

Calmingray Studio operates as a cross-border team with artists in both the Philippines and China. Most of the work focuses on 3D game art - characters, environments, and vehicle assets. Production happens remotely, but direction stays centralized, so asset quality stays consistent even across larger projects.

The studio tends to work on full asset batches rather than quick, one-off jobs. Teams support different genres and platforms, depending on the scope. The output leans stylized, but everything is built to drop into real-time engines. Project flow is structured enough for long-term partnerships, especially when art direction and delivery need to stay predictable.

Key Highlights:

  • 3D game asset studio with remote structure
  • Artists work from different regions, including the Philippines
  • Covers full asset delivery across character and scene work
  • Remote model backed by centralized direction

Services:

  • 3D character modeling
  • Hard surface design (vehicles, weapons, machinery)
  • Environment and level art
  • Texturing and render-ready asset prep
  • Production-ready asset delivery

Contact Information:

  • Website: www.calmingraystudio.com
  • E-mail: bd@calmingraystudio.com
  • LinkedIn: www.linkedin.com/company/calmingray

6. Gintomesh Studio

Gintomesh Studio is a small remote group of senior 3D artists working from the Philippines. Most of the work goes to midcore and indie devs, but there’s crossover into collectibles, print-ready models, and film. The setup handles stylized and technical art pipelines equally well, depending on what the project calls for.

What’s different here is the blend of hands-on art and internal coordination. The team handles its own project flow and production tools, so there’s less back-and-forth. Work includes character sculpting, vehicle design, and scene assets, plus prep for 3D printing or VR. For studios that need focused asset delivery without adding full-time staff, it’s a clean fit.

Key Highlights:

  • Remote team of 3D freelancers based in the Philippines
  • Handles game, film, VR, and print asset production
  • Internal coordination handled in-house
  • Suited for stylized and realistic workflows

Services:

  • Low and mid-poly character modeling
  • High-poly models for cinematic or print use
  • Prop and vehicle design for games
  • Texture creation using procedural tools

Contact Information:

  • Website: www.gintomesh.com
  • E-mail: art@gintomesh.com

Conclusion

Finding the right game art partner isn’t just about style or price anymore. It's more about who can actually plug into your workflow, keep things moving, and not fall apart mid-project. That’s why so many studios are turning to teams in the Philippines. There’s a solid mix of experience, flexibility, and creative range here - whether it’s 2D characters, stylized props, cinematic rigs, or just background support for a bigger pipeline.

What stands out across the board is the ability to stay lean without sacrificing quality. These studios don’t overcomplicate things. You get people who know what they’re doing, show up consistently, and stay focused on delivering what actually matters. If your team’s building something and needs dependable art support that won’t slow you down, this is a pretty good place to start looking.

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Best Game Art Outsourcing Studios Based in the Philippines

8
Dec 22, 2025
Ann

The Philippines has quietly built a reputation in the global game development space - not just for coding or QA, but for visual art. Whether it's stylized 2D characters, polished 3D assets, or full environment design, a number of local studios now play a behind-the-scenes role in bringing games to life. Many of them work with international devs, handling anything from concept stages to final in-game art. This list gives a closer look at the teams doing that work on the ground.

1. NeoWork

At NeoWork, we offer game art outsourcing services tailored for studios in the Philippines. Our creative team works across 2D and 3D pipelines, helping game developers produce character designs, environments, animations, and user interface assets. Some teams bring us in to handle full art production, others just need backup on tight deadlines - either way, we stay flexible and integrate with how the studio already works.

What sets us apart is how we build teams. We only hire the top 3.2% of applicants, and we keep 91% of our teammates year-round. That stability shows up in the work - less time wasted on re-onboarding, more time focused on actually getting things done. We don’t overcomplicate things. If a client needs help making art for a game, we make sure the right people show up and stick around.

Key Highlights:

  • Game art outsourcing support for companies in the Philippines
  • 91% annual teammate retention across creative roles
  • Only 3.2% of candidates pass our hiring process
  • Built for fast-moving teams, especially in gaming
  • Services adapt to what each project actually needs

Services:

  • 2D concept design and character sketches
  • 3D modeling for in-game assets and environments
  • Game UI design and iconography
  • Animation and motion graphics

Contact Information:

2. Polywick Studio

Polywick Studio works out of Bonifacio Global City, offering game art and co-dev support with a focus on 3D asset work. The setup covers both full game builds and task-specific production, depending on what the client needs. Most projects revolve around characters, props, interiors, and hard-surface elements. Some teams bring in Polywick early during concept work, others loop them in to get help finishing up asset production.

What stands out here is the range of output and the small, steady crew behind it. The team sticks with the project through delivery, which helps avoid the usual shuffle of rotating contributors. Services are built to slot into ongoing pipelines, especially for studios that need reliable asset production without expanding internal headcount.

Key Highlights:

  • Focused on 3D game art for character and asset production
  • Handles both stand-alone art tasks and full-cycle development
  • Covers a mix of hard-surface and organic modeling
  • Small core team stays involved across project phases

Services:

  • 3D character modeling and sculpting
  • Hard surface modeling (vehicles, weapons, etc.)
  • Environment and prop design
  • Game co-development

Contact Information:

  • Website: polywickstudio.com
  • E-mail: Finearts@polywickstudio.com 
  • Facebook: www.facebook.com/PolywickStudio
  • Twitter: x.com/polywick
  • LinkedIn: www.linkedin.com/company/polywick-studio
  • Address: #10-01 One Global, 5th Avenue Corner, 25th Street,   Bonifacio Global City, Fort Bonifacio, Taguig. NCR Manila, Philippines

3. NarraSoft

NarraSoft handles 2D game art out of its studio in Pasig City, with most projects centered on stylized visuals. Teams cover character design, environment art, UI assets, and iconography. Clients typically come in with a defined style or spec, and the artists build from there. Whether the goal is production-ready assets or iterative visual dev, the setup is flexible enough to handle both.

Structure-wise, the studio works through small teams organized by role - illustrators, layout artists, and developers - all overseen by dedicated project leads. This keeps timelines under control without needing much outside coordination. For studios that need a mix of art support and functional UI, NarraSoft fills in the gaps without adding overhead.

Key Highlights:

  • 2D-focused studio based in Pasig City
  • Works across stylized game visuals and UI
  • Built around role-specific contributors
  • Project managers handle production flow

Services:

  • 2D character and environment design
  • UI and HUD asset creation
  • Icon and item illustration
  • Layout and background art
  • 2D animation and storyboard prep

Contact Information:

  • Website: narrasoft.com
  • E-mail: sales@narrasoft.com 
  • Facebook: www.facebook.com/NarraSoft
  • LinkedIn: www.linkedin.com/company/narrasoft
  • Address: Unit 15D Marco Polo Bldg, Sapphire Rd. Ortigas, Pasig City, Philippines

4. iScale Solutions

iScale Solutions works out of Makati City and offers game development support across code, design, and art. Teams often step in when external studios need to expand capacity without building more full-time roles. Art services are part of a broader mix, usually tied to full-cycle dev, mobile builds, or VR production.

The delivery model here is modular - meaning studios can plug in at the concept stage, during active production, or post-launch. Art tasks include environment work, character modeling, and asset optimization for performance. Teams stay synced with development timelines, so assets are built with implementation in mind, not just stand-alone visuals.

Key Highlights:

  • Game dev outsourcing with teams based in Makati
  • Supports mobile, VR, and traditional platforms
  • Art services tied closely to dev milestones
  • Flexible delivery structure for scaling

Services:

  • Concept art and game design assets
  • 3D modeling and environment art
  • Mobile and VR art support
  • Integration with game engines

Contact Information:

  • Website: iscale-solutions.com
  • E-mail: info@iscale-solutions.com
  • Facebook: www.facebook.com/iscalesolutions.ph
  • LinkedIn: www.linkedin.com/company/iscale-solutions
  • Address: 3rd Floor, Corinthian Plaza, 121 Paseo De Roxas, Makati City, 1200, Philippines

5. Calmingray Studio

Calmingray Studio operates as a cross-border team with artists in both the Philippines and China. Most of the work focuses on 3D game art - characters, environments, and vehicle assets. Production happens remotely, but direction stays centralized, so asset quality stays consistent even across larger projects.

The studio tends to work on full asset batches rather than quick, one-off jobs. Teams support different genres and platforms, depending on the scope. The output leans stylized, but everything is built to drop into real-time engines. Project flow is structured enough for long-term partnerships, especially when art direction and delivery need to stay predictable.

Key Highlights:

  • 3D game asset studio with remote structure
  • Artists work from different regions, including the Philippines
  • Covers full asset delivery across character and scene work
  • Remote model backed by centralized direction

Services:

  • 3D character modeling
  • Hard surface design (vehicles, weapons, machinery)
  • Environment and level art
  • Texturing and render-ready asset prep
  • Production-ready asset delivery

Contact Information:

  • Website: www.calmingraystudio.com
  • E-mail: bd@calmingraystudio.com
  • LinkedIn: www.linkedin.com/company/calmingray

6. Gintomesh Studio

Gintomesh Studio is a small remote group of senior 3D artists working from the Philippines. Most of the work goes to midcore and indie devs, but there’s crossover into collectibles, print-ready models, and film. The setup handles stylized and technical art pipelines equally well, depending on what the project calls for.

What’s different here is the blend of hands-on art and internal coordination. The team handles its own project flow and production tools, so there’s less back-and-forth. Work includes character sculpting, vehicle design, and scene assets, plus prep for 3D printing or VR. For studios that need focused asset delivery without adding full-time staff, it’s a clean fit.

Key Highlights:

  • Remote team of 3D freelancers based in the Philippines
  • Handles game, film, VR, and print asset production
  • Internal coordination handled in-house
  • Suited for stylized and realistic workflows

Services:

  • Low and mid-poly character modeling
  • High-poly models for cinematic or print use
  • Prop and vehicle design for games
  • Texture creation using procedural tools

Contact Information:

  • Website: www.gintomesh.com
  • E-mail: art@gintomesh.com

Conclusion

Finding the right game art partner isn’t just about style or price anymore. It's more about who can actually plug into your workflow, keep things moving, and not fall apart mid-project. That’s why so many studios are turning to teams in the Philippines. There’s a solid mix of experience, flexibility, and creative range here - whether it’s 2D characters, stylized props, cinematic rigs, or just background support for a bigger pipeline.

What stands out across the board is the ability to stay lean without sacrificing quality. These studios don’t overcomplicate things. You get people who know what they’re doing, show up consistently, and stay focused on delivering what actually matters. If your team’s building something and needs dependable art support that won’t slow you down, this is a pretty good place to start looking.

Topics

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