Best Game Development Outsourcing in the Philippines: 2025 Guide

mins read
Nov 8, 2025
Ann

The Philippines has quietly become a hotspot for game development outsourcing, blending sharp technical skills with a creative edge that's hard to beat elsewhere. Picture this: developers who grew up on a mix of local folklore and global blockbusters, turning ideas into polished titles without breaking the bank. Costs run lower than in the US or Europe, yet the output holds up - think seamless mobile adventures or intricate PC worlds built by folks who understand tight deadlines and wild concepts alike. If you're scouting for partners to handle everything from concept sketches to final tweaks, the islands offer a pool of talent that's reliable and refreshingly adaptable. It's not just about savings; it's the way these teams weave in fresh perspectives that keep games feeling alive and engaging.

1. NeoWork

NeoWork builds dedicated game development teams in the Philippines that join client projects like regular staff. Developers, artists, and QA testers work full-time on one game, handling everything from early prototypes to final builds. Our company keeps teams stable so knowledge stays inside the project instead of spreading across many clients.

We focus on clear hand-offs: clients set the tasks and deadlines, while our company handles payroll, equipment, and daily support. Teams follow the same sprint rhythm and tools the main studio already uses, which cuts the usual friction of adding remote members.

Key Highlights:

  • Full-time staff assigned to a single client
  • 91% annualized teammate retention rate
  • 3.2% candidate selectivity rate
  • Works inside client tools and workflows
  • Handles HR, benefits, and hardware
  • Supports 24-hour overlap with US time zones

Services:

  • Unity and Unreal Engine programming
  • Mobile and console builds
  • Multiplayer backend setup
  • UI/UX design for games
  • Performance tuning and QA testing

Contacts:

2. Outsourced

Outsourced recruits game developers and designers in the Philippines for companies that want their own remote crew. Clients send a job description, review candidates, then manage the hired staff directly. The company runs the office, internet, and payroll while the team reports to the client each day.

They set up both home-based and office-based groups, letting studios add or shrink headcount as each project phase changes. Roles stay fixed to one title so progress does not restart when new people join.

Key Highlights:

  • Direct hiring with client final approval
  • Fixed monthly rate per seat
  • Home or office workspace options
  • No shared staff across clients

Services:

  • C++ and C# programmers
  • Unity and Unreal Engine specialists
  • 2D/3D artists and animators
  • Game designers and producers
  • QA testers for mobile and console

Contacts: 

  • Website: outsourced.ph
  • E-mail: contact@outsourced.ph
  • Facebook: www.facebook.com/outsourcedcareers
  • LinkedIn: www.linkedin.com/company/outsourcedglobal
  • Address: 18th Floor, Citibank Square, Eastwood City Cyberpark, Quezon City 1110, Metro Manila, Philippines
  • Phone: +61 2 8073 4162

3. Amber

Amber runs a full-service game studio with a dedicated Manila hub that handles QA, localization, and player support for titles shipped worldwide. Teams in the Philippines work the same pipelines as the rest of the 850-person network, so builds move from Bucharest concept art to Manila testing without hand-off delays. The studio keeps client tools and daily stand-ups identical across nine locations, which means bugs found in Manila are fixed before the US team wakes up.

They focus on three core goals: ship games that stay online longer, keep player drop-off low, and translate every line of dialogue so nothing feels lost in any market.

Key Highlights:

  • Manila studio runs QA, localization, and player support
  • Same pipelines used in all nine global offices
  • 24-hour coverage across four continents
  • Works with Warner Bros, Disney, and Netflix

Services:

  • Full-cycle co-development
  • Art production and level design
  • Live-ops and monetization updates
  • QA testing and bug tracking
  • Localization for 30+ languages

Contacts:

  • Website: amberstudio.com
  • Instagram: www.instagram.com/amberstudio_
  • LinkedIn: www.linkedin.com/company/amber
  • Facebook: www.facebook.com/AmberDevs
  • Address: Capital House, 9th Avenue Corner 34th Street, Bonifacio Global City, Taguig 1634, Metro Manila, Philippines

4. FunGuy Studio

FunGuy Studio builds mobile games and enterprise apps from its Manila base, handling everything from first sketch to App Store upload. Artists, coders, and producers sit in one open room so a designer can walk ten steps to fix a broken animation the same afternoon. They keep project folders light - one shared drive, one Slack channel, one weekly demo - so clients see progress without endless status calls.

They aim to turn rough ideas into finished titles that run smoothly on budget phones and still look sharp on tablets.

Key Highlights:

  • Single-office workflow in Manila
  • Mobile-first from day one
  • Direct client access to every team member
  • Works with MotoGP and King of Foodland publishers

Services:

  • Unity mobile game development
  • 2D and 3D art pipelines
  • Server setup and backend coding
  • App store submission and updates
  • Enterprise mobile tools

Contacts:

  • Website: funguystudio.com
  • E-mail: corporate@funguystudio.com
  • LinkedIn: www.linkedin.com/company/funguy-studio
  • Facebook: www.facebook.com/funguystudio
  • Address: Level 26, Suite O, Burgundy Corporate Center, Sen. Gil Puyat Avenue, Makati City, Philippines 1200
  • Phone: (+63) 2 403 1858

5. KDCI

KDCI recruits and seats game specialists in its Pasig City office so studios abroad can add headcount without opening new payrolls. Clients pick the exact roles - one animator, three testers, or a full strike team - then manage them directly while KDCI covers desks, internet, and HR paperwork. Staff stay on one project until the credits roll, which keeps muscle memory inside the build.

They want every hired seat to feel like a local teammate who just happens to work an ocean away.

Key Highlights:

  • Direct hire with client final interview
  • Office seats in Pasig City
  • Fixed monthly rate per role
  • Handles payroll and equipment

Services:

  • Game designers and writers
  • 2D/3D artists and animators
  • QA testers and localizers
  • Unity and Unreal programmers
  • Community managers

Contacts:

  • Website: www.kdci.co
  • E-mail: info@kdci.co
  • Instagram: www.instagram.com/kdci_outsourcing
  • LinkedIn: www.linkedin.com/company/key-discovery-consulting-inc
  • Facebook: www.facebook.com/kdci.official.page
  • Address: 3008 One Corporate Centre, Julia Vargas Avenue, Ortigas Center, Pasig City 1605, Metro Manila, Philippines
  • Phone: +1 213 460 4240

6. Juego Studio

Juego Studio keeps a Manila crew that plugs into larger Indian and US teams for full-cycle and co-dev projects. Programmers push code to the same Git repo whether they sit in Makati or Bangalore, and daily stand-ups run on Manila time so APAC clients never wait for answers. They run two-week sprints with playable builds every Friday, letting producers tweak gameplay before the weekend.

Their goal is to ship cross-platform games that feel native on every device without rewriting the same feature twice.

Key Highlights:

  • Manila coders in shared repos with global team
  • Friday playable builds
  • Works with Zynga, Disney, and NBA
  • Supports PC, console, and mobile

Services:

  • Full game production
  • Co-development sprints
  • Blockchain and NFT integration
  • Live-ops event pipelines
  • Prototyping and playtesting

Contacts:

  • Website: www.juegostudio.com
  • E-mail: info.usa@juegostudio.com
  • LinkedIn: www.linkedin.com/company/juego-studio
  • Twitter: x.com/juegostudio
  • Facebook: www.facebook.com/JuegoStudioPrivateLimited
  • Address: 1000 Island BLVD, #1806, Aventura, Florida – 33160
  • Phone: +1 (940)-2185249

7. Anino

Anino builds mobile games and apps from its Manila headquarters, shipping titles for EA, Disney, and Namco since 2002. Forty coders and artists share one floor so a sound designer can tweak a jump effect while the level designer watches. They keep build servers local, which means a new test version is ready five minutes after check-in.

They chase two targets: games that open fast on older phones and apps that still hit the top 100 charts.

Key Highlights:

  • 60+ published apps
  • Single-floor studio in Manila
  • Direct publisher pipeline with EA and Disney
  • Mobile-only focus

Services:

  • iOS and Android development
  • 2D art and animation
  • Backend and analytics setup
  • App store optimization
  • Post-launch patches

Contacts:

  • Website: www.anino.co
  • E-mail: info@anino.co
  • LinkedIn: www.linkedin.com/in/thomasandreasen
  • Phone: +66 0909586539

8. BullRun Digital

BullRun Digital is a Manila art house that turns napkin sketches into final 3D assets for AAA pipelines. Concept artists block out a gladiator in two hours, modelers rig the same file by lunch, and texture painters finish before the next stand-up. They export clean FBX packages that drop straight into Unreal without cleanup passes.

They aim to hand over assets that look hand-painted on a billboard but still run at 60 fps on mid-range PCs.

Key Highlights:

  • Concept-to-3D in one studio
  • Works with ByteDance and Keywords Studios
  • AAA pipeline exports
  • Manila-based art crew

Services:

  • 2D concept and illustration
  • High-poly character sculpts
  • Low-poly game models
  • PBR texture sets
  • Rigging and skinning

Contacts:

  • Website: www.bullrundigital.com
  • LinkedIn: www.linkedin.com/company/bullrundigital
  • Facebook: www.facebook.com/BullRunDigitalPH

9. Secret 6

Secret 6 handles art and effects for console and PC games from its Manila office. Artists build 3D models that drop into client engines without extra tweaks and 2D teams paint concepts that match final renders. They keep custom Maya tools in-house so pipelines run faster on repeat jobs.

They concentrate on VFX sequences like burning villages or dogfights that play smoothly in Unreal cutscenes.

Key Highlights:

  • Works with Naughty Dog and CD Projekt Red
  • Manila-based art crew
  • Builds in-house Maya tools
  • Attends events like GDS and PGDX

Services:

  • 3D modeling and rigging
  • 2D concept art
  • VFX for cinematics
  • Art for AAA titles

Contacts:

  • Website: secret6.com
  • LinkedIn: www.linkedin.com/company/secret6
  • Twitter: x.com/secret6inc
  • Facebook: www.facebook.com/secret6inc

10. Synergy88 Digital

Synergy88 Digital keeps 2D and 3D teams under one roof in Paranaque so a weapon sketch drawn at 9 a.m. lands textured and LOD-ready by 4 p.m. Microsoft certified them years ago, which means every prop ships with the exact PBR values the Coalition expects for Gears cinematics. On the mobile side, the same artists who paint marketing banners also animate idle cycles for casual slots, letting clients reuse art between trailer and game.

They train juniors on client briefs instead of dummy projects, so a fresh hire can push a polished rifle to the build server on week two.

Key Highlights:

  • Microsoft-accredited art supplier
  • Manila office with 100+ staff
  • Works with Microsoft Studios and CD Projekt Red
  • Handles games and non-game digital work

Services:

  • 2D character design
  • 3D modeling and animation
  • Mobile game development
  • Digital rendering for ads

Contacts:

  • Website: www.synergy88.media
  • Address: VTP Prime Bldg., Aguirre Ave., Barangay BF Homes, Paranaque City, Philippines
  • Phone: (632) 448 6986

11. Zeenoh

Zeenoh codes everything from folklore horror VR to match-3 slots in one San Juan building. A programmer who fixed a PlayStation network bug last month now debugs Oculus hand-tracking for the same client, using the same Unity branch. They keep a library of Philippine myths on the server; any writer can grab a tikbalang sketch and turn it into a boss encounter in two sprints.

They want every build to feel local enough that a Manila player smiles at a street sign, yet polished enough for Tokyo storefronts.

Key Highlights:

  • Manila-based office
  • Works on PlayStation network
  • Third-party and original IP

Services:

  • Mobile game development
  • VR and PC titles
  • Web and app coding
  • Animation and digital arts

Contacts:

  • Website: www.zeenoh.com
  • Twitter: x.com/zeenohgames
  • Facebook: www.facebook.com/zeenoh
  • Address: 504 Richbelt Tower, 17 Annapolis, Greenhills, San Juan City, Metro Manila, Philippines 1500

12. Metavurx Studios

Metavurx Studios runs a full-service production house in Santa Rosa, Laguna, where every prop, walk cycle, and level is built under one roof. A client drops a brief for a samurai boss; the same week the Xsens suit records the sword swings, the riggers bake the data, and the Unreal team drops the finished character into a test build. They keep one shared drive for Unity and Unreal projects, so an asset exported at 3 p.m. is play-tested by 5 p.m. the same day.

They want studios anywhere to hand over a folder of ideas and get back a folder of finished, engine-ready files - no extra QA passes, no surprise format fixes.

Key Highlights:

  • Official Movella Xsens partner in the Philippines
  • Unity and Unreal 5 pipelines on same network
  • On-site 120 fps motion-capture stage
  • Direct hand-off to console and mobile builds

Services:

  • Full-cycle game development
  • Xsens motion capture (studio or remote suit)
  • 3D character and environment packs
  • 2D concept to final animation
  • Level design in Unity and Unreal
  • VR game and real-estate walkthroughs
  • Post-launch patch pipeline

Contacts:

  • Website: metavurxstudios.com
  • Instagram: www.instagram.com/metavurxstudios
  • LinkedIn: www.linkedin.com/company/metavurxstudios
  • Facebook: www.facebook.com/metavurxstudios
  • Address: Ground Floor, Unit 8A, Garden Plaza Mall, 3 Subdivision Garden Villas Subdivision, City of Santa Rosa, 4026 Laguna, Philippines
  • Phone: +639171444082

Final Thoughts

Wrapping up, the Philippines has quietly turned into one of the easiest places on earth to spin up a remote game team that actually feels local. Drop a Discord invite to any of the studios we just walked through and you’ll be pair-programming with a Manila coder before your second coffee.

What ties them together is the same thing you notice in every Manila mall on a Friday night - people who grew up on arcades, pirated PS2 discs, and midnight LAN parties now get paid to ship the next hit. They work US hours, charge APAC rates, and still have time to catch the last jeep home. If your roadmap is stuck because every seat in Berlin or Austin costs a kidney, open a ticket with one of these crews. Nine times out of ten the build you need lands in your repo while you’re still asleep.

That’s it - no magic, just fiber cables under the Pacific and a couple thousand devs who refuse to let lag kill the fun. Pick the studio whose demo reel matches your vibe, send the brief, and watch the Philippines ship your game before the next payday.

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Best Game Development Outsourcing in the Philippines: 2025 Guide

Nov 8, 2025
Ann

The Philippines has quietly become a hotspot for game development outsourcing, blending sharp technical skills with a creative edge that's hard to beat elsewhere. Picture this: developers who grew up on a mix of local folklore and global blockbusters, turning ideas into polished titles without breaking the bank. Costs run lower than in the US or Europe, yet the output holds up - think seamless mobile adventures or intricate PC worlds built by folks who understand tight deadlines and wild concepts alike. If you're scouting for partners to handle everything from concept sketches to final tweaks, the islands offer a pool of talent that's reliable and refreshingly adaptable. It's not just about savings; it's the way these teams weave in fresh perspectives that keep games feeling alive and engaging.

1. NeoWork

NeoWork builds dedicated game development teams in the Philippines that join client projects like regular staff. Developers, artists, and QA testers work full-time on one game, handling everything from early prototypes to final builds. Our company keeps teams stable so knowledge stays inside the project instead of spreading across many clients.

We focus on clear hand-offs: clients set the tasks and deadlines, while our company handles payroll, equipment, and daily support. Teams follow the same sprint rhythm and tools the main studio already uses, which cuts the usual friction of adding remote members.

Key Highlights:

  • Full-time staff assigned to a single client
  • 91% annualized teammate retention rate
  • 3.2% candidate selectivity rate
  • Works inside client tools and workflows
  • Handles HR, benefits, and hardware
  • Supports 24-hour overlap with US time zones

Services:

  • Unity and Unreal Engine programming
  • Mobile and console builds
  • Multiplayer backend setup
  • UI/UX design for games
  • Performance tuning and QA testing

Contacts:

2. Outsourced

Outsourced recruits game developers and designers in the Philippines for companies that want their own remote crew. Clients send a job description, review candidates, then manage the hired staff directly. The company runs the office, internet, and payroll while the team reports to the client each day.

They set up both home-based and office-based groups, letting studios add or shrink headcount as each project phase changes. Roles stay fixed to one title so progress does not restart when new people join.

Key Highlights:

  • Direct hiring with client final approval
  • Fixed monthly rate per seat
  • Home or office workspace options
  • No shared staff across clients

Services:

  • C++ and C# programmers
  • Unity and Unreal Engine specialists
  • 2D/3D artists and animators
  • Game designers and producers
  • QA testers for mobile and console

Contacts: 

  • Website: outsourced.ph
  • E-mail: contact@outsourced.ph
  • Facebook: www.facebook.com/outsourcedcareers
  • LinkedIn: www.linkedin.com/company/outsourcedglobal
  • Address: 18th Floor, Citibank Square, Eastwood City Cyberpark, Quezon City 1110, Metro Manila, Philippines
  • Phone: +61 2 8073 4162

3. Amber

Amber runs a full-service game studio with a dedicated Manila hub that handles QA, localization, and player support for titles shipped worldwide. Teams in the Philippines work the same pipelines as the rest of the 850-person network, so builds move from Bucharest concept art to Manila testing without hand-off delays. The studio keeps client tools and daily stand-ups identical across nine locations, which means bugs found in Manila are fixed before the US team wakes up.

They focus on three core goals: ship games that stay online longer, keep player drop-off low, and translate every line of dialogue so nothing feels lost in any market.

Key Highlights:

  • Manila studio runs QA, localization, and player support
  • Same pipelines used in all nine global offices
  • 24-hour coverage across four continents
  • Works with Warner Bros, Disney, and Netflix

Services:

  • Full-cycle co-development
  • Art production and level design
  • Live-ops and monetization updates
  • QA testing and bug tracking
  • Localization for 30+ languages

Contacts:

  • Website: amberstudio.com
  • Instagram: www.instagram.com/amberstudio_
  • LinkedIn: www.linkedin.com/company/amber
  • Facebook: www.facebook.com/AmberDevs
  • Address: Capital House, 9th Avenue Corner 34th Street, Bonifacio Global City, Taguig 1634, Metro Manila, Philippines

4. FunGuy Studio

FunGuy Studio builds mobile games and enterprise apps from its Manila base, handling everything from first sketch to App Store upload. Artists, coders, and producers sit in one open room so a designer can walk ten steps to fix a broken animation the same afternoon. They keep project folders light - one shared drive, one Slack channel, one weekly demo - so clients see progress without endless status calls.

They aim to turn rough ideas into finished titles that run smoothly on budget phones and still look sharp on tablets.

Key Highlights:

  • Single-office workflow in Manila
  • Mobile-first from day one
  • Direct client access to every team member
  • Works with MotoGP and King of Foodland publishers

Services:

  • Unity mobile game development
  • 2D and 3D art pipelines
  • Server setup and backend coding
  • App store submission and updates
  • Enterprise mobile tools

Contacts:

  • Website: funguystudio.com
  • E-mail: corporate@funguystudio.com
  • LinkedIn: www.linkedin.com/company/funguy-studio
  • Facebook: www.facebook.com/funguystudio
  • Address: Level 26, Suite O, Burgundy Corporate Center, Sen. Gil Puyat Avenue, Makati City, Philippines 1200
  • Phone: (+63) 2 403 1858

5. KDCI

KDCI recruits and seats game specialists in its Pasig City office so studios abroad can add headcount without opening new payrolls. Clients pick the exact roles - one animator, three testers, or a full strike team - then manage them directly while KDCI covers desks, internet, and HR paperwork. Staff stay on one project until the credits roll, which keeps muscle memory inside the build.

They want every hired seat to feel like a local teammate who just happens to work an ocean away.

Key Highlights:

  • Direct hire with client final interview
  • Office seats in Pasig City
  • Fixed monthly rate per role
  • Handles payroll and equipment

Services:

  • Game designers and writers
  • 2D/3D artists and animators
  • QA testers and localizers
  • Unity and Unreal programmers
  • Community managers

Contacts:

  • Website: www.kdci.co
  • E-mail: info@kdci.co
  • Instagram: www.instagram.com/kdci_outsourcing
  • LinkedIn: www.linkedin.com/company/key-discovery-consulting-inc
  • Facebook: www.facebook.com/kdci.official.page
  • Address: 3008 One Corporate Centre, Julia Vargas Avenue, Ortigas Center, Pasig City 1605, Metro Manila, Philippines
  • Phone: +1 213 460 4240

6. Juego Studio

Juego Studio keeps a Manila crew that plugs into larger Indian and US teams for full-cycle and co-dev projects. Programmers push code to the same Git repo whether they sit in Makati or Bangalore, and daily stand-ups run on Manila time so APAC clients never wait for answers. They run two-week sprints with playable builds every Friday, letting producers tweak gameplay before the weekend.

Their goal is to ship cross-platform games that feel native on every device without rewriting the same feature twice.

Key Highlights:

  • Manila coders in shared repos with global team
  • Friday playable builds
  • Works with Zynga, Disney, and NBA
  • Supports PC, console, and mobile

Services:

  • Full game production
  • Co-development sprints
  • Blockchain and NFT integration
  • Live-ops event pipelines
  • Prototyping and playtesting

Contacts:

  • Website: www.juegostudio.com
  • E-mail: info.usa@juegostudio.com
  • LinkedIn: www.linkedin.com/company/juego-studio
  • Twitter: x.com/juegostudio
  • Facebook: www.facebook.com/JuegoStudioPrivateLimited
  • Address: 1000 Island BLVD, #1806, Aventura, Florida – 33160
  • Phone: +1 (940)-2185249

7. Anino

Anino builds mobile games and apps from its Manila headquarters, shipping titles for EA, Disney, and Namco since 2002. Forty coders and artists share one floor so a sound designer can tweak a jump effect while the level designer watches. They keep build servers local, which means a new test version is ready five minutes after check-in.

They chase two targets: games that open fast on older phones and apps that still hit the top 100 charts.

Key Highlights:

  • 60+ published apps
  • Single-floor studio in Manila
  • Direct publisher pipeline with EA and Disney
  • Mobile-only focus

Services:

  • iOS and Android development
  • 2D art and animation
  • Backend and analytics setup
  • App store optimization
  • Post-launch patches

Contacts:

  • Website: www.anino.co
  • E-mail: info@anino.co
  • LinkedIn: www.linkedin.com/in/thomasandreasen
  • Phone: +66 0909586539

8. BullRun Digital

BullRun Digital is a Manila art house that turns napkin sketches into final 3D assets for AAA pipelines. Concept artists block out a gladiator in two hours, modelers rig the same file by lunch, and texture painters finish before the next stand-up. They export clean FBX packages that drop straight into Unreal without cleanup passes.

They aim to hand over assets that look hand-painted on a billboard but still run at 60 fps on mid-range PCs.

Key Highlights:

  • Concept-to-3D in one studio
  • Works with ByteDance and Keywords Studios
  • AAA pipeline exports
  • Manila-based art crew

Services:

  • 2D concept and illustration
  • High-poly character sculpts
  • Low-poly game models
  • PBR texture sets
  • Rigging and skinning

Contacts:

  • Website: www.bullrundigital.com
  • LinkedIn: www.linkedin.com/company/bullrundigital
  • Facebook: www.facebook.com/BullRunDigitalPH

9. Secret 6

Secret 6 handles art and effects for console and PC games from its Manila office. Artists build 3D models that drop into client engines without extra tweaks and 2D teams paint concepts that match final renders. They keep custom Maya tools in-house so pipelines run faster on repeat jobs.

They concentrate on VFX sequences like burning villages or dogfights that play smoothly in Unreal cutscenes.

Key Highlights:

  • Works with Naughty Dog and CD Projekt Red
  • Manila-based art crew
  • Builds in-house Maya tools
  • Attends events like GDS and PGDX

Services:

  • 3D modeling and rigging
  • 2D concept art
  • VFX for cinematics
  • Art for AAA titles

Contacts:

  • Website: secret6.com
  • LinkedIn: www.linkedin.com/company/secret6
  • Twitter: x.com/secret6inc
  • Facebook: www.facebook.com/secret6inc

10. Synergy88 Digital

Synergy88 Digital keeps 2D and 3D teams under one roof in Paranaque so a weapon sketch drawn at 9 a.m. lands textured and LOD-ready by 4 p.m. Microsoft certified them years ago, which means every prop ships with the exact PBR values the Coalition expects for Gears cinematics. On the mobile side, the same artists who paint marketing banners also animate idle cycles for casual slots, letting clients reuse art between trailer and game.

They train juniors on client briefs instead of dummy projects, so a fresh hire can push a polished rifle to the build server on week two.

Key Highlights:

  • Microsoft-accredited art supplier
  • Manila office with 100+ staff
  • Works with Microsoft Studios and CD Projekt Red
  • Handles games and non-game digital work

Services:

  • 2D character design
  • 3D modeling and animation
  • Mobile game development
  • Digital rendering for ads

Contacts:

  • Website: www.synergy88.media
  • Address: VTP Prime Bldg., Aguirre Ave., Barangay BF Homes, Paranaque City, Philippines
  • Phone: (632) 448 6986

11. Zeenoh

Zeenoh codes everything from folklore horror VR to match-3 slots in one San Juan building. A programmer who fixed a PlayStation network bug last month now debugs Oculus hand-tracking for the same client, using the same Unity branch. They keep a library of Philippine myths on the server; any writer can grab a tikbalang sketch and turn it into a boss encounter in two sprints.

They want every build to feel local enough that a Manila player smiles at a street sign, yet polished enough for Tokyo storefronts.

Key Highlights:

  • Manila-based office
  • Works on PlayStation network
  • Third-party and original IP

Services:

  • Mobile game development
  • VR and PC titles
  • Web and app coding
  • Animation and digital arts

Contacts:

  • Website: www.zeenoh.com
  • Twitter: x.com/zeenohgames
  • Facebook: www.facebook.com/zeenoh
  • Address: 504 Richbelt Tower, 17 Annapolis, Greenhills, San Juan City, Metro Manila, Philippines 1500

12. Metavurx Studios

Metavurx Studios runs a full-service production house in Santa Rosa, Laguna, where every prop, walk cycle, and level is built under one roof. A client drops a brief for a samurai boss; the same week the Xsens suit records the sword swings, the riggers bake the data, and the Unreal team drops the finished character into a test build. They keep one shared drive for Unity and Unreal projects, so an asset exported at 3 p.m. is play-tested by 5 p.m. the same day.

They want studios anywhere to hand over a folder of ideas and get back a folder of finished, engine-ready files - no extra QA passes, no surprise format fixes.

Key Highlights:

  • Official Movella Xsens partner in the Philippines
  • Unity and Unreal 5 pipelines on same network
  • On-site 120 fps motion-capture stage
  • Direct hand-off to console and mobile builds

Services:

  • Full-cycle game development
  • Xsens motion capture (studio or remote suit)
  • 3D character and environment packs
  • 2D concept to final animation
  • Level design in Unity and Unreal
  • VR game and real-estate walkthroughs
  • Post-launch patch pipeline

Contacts:

  • Website: metavurxstudios.com
  • Instagram: www.instagram.com/metavurxstudios
  • LinkedIn: www.linkedin.com/company/metavurxstudios
  • Facebook: www.facebook.com/metavurxstudios
  • Address: Ground Floor, Unit 8A, Garden Plaza Mall, 3 Subdivision Garden Villas Subdivision, City of Santa Rosa, 4026 Laguna, Philippines
  • Phone: +639171444082

Final Thoughts

Wrapping up, the Philippines has quietly turned into one of the easiest places on earth to spin up a remote game team that actually feels local. Drop a Discord invite to any of the studios we just walked through and you’ll be pair-programming with a Manila coder before your second coffee.

What ties them together is the same thing you notice in every Manila mall on a Friday night - people who grew up on arcades, pirated PS2 discs, and midnight LAN parties now get paid to ship the next hit. They work US hours, charge APAC rates, and still have time to catch the last jeep home. If your roadmap is stuck because every seat in Berlin or Austin costs a kidney, open a ticket with one of these crews. Nine times out of ten the build you need lands in your repo while you’re still asleep.

That’s it - no magic, just fiber cables under the Pacific and a couple thousand devs who refuse to let lag kill the fun. Pick the studio whose demo reel matches your vibe, send the brief, and watch the Philippines ship your game before the next payday.

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