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Top 12 Rigging Outsourcing Companies (2026)

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Published:
Jul 16
2026
,
Ann
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A good rig is easy to overlook because, when it works properly, nobody thinks about it. Characters move naturally, facial expressions hold up in close shots, and animators can focus on performance instead of fighting the controls.

This article is going to be a list of rigging outsourcing companies that support game studios, animation teams, VFX houses, and other creative productions. We will look at what each company does, the rigging services it provides, and the types of projects its teams are set up to handle.

1. NeoWork

At NeoWork, we build distributed teams for companies in gaming, media, technology, healthcare, logistics, and e-commerce. We work through two engagement models: global staffing for individual contributors and managed operations for clients that want NeoWork to run a broader function. Our teams cover recruitment, employee benefits, training, engagement, workforce management, reporting, and quality assurance.

Two of our main differentiators are a 91% annualized teammate retention rate and a 3.2% candidate selectivity rate. These figures reflect our focus on careful hiring and building teams that stay with client projects over the longer term.

Our creative department handles custom animation, graphic design, and virtual production, while our technical teams work across software engineering, cloud architecture, data science, and IT. Clients manage globally staffed specialists directly, while operations partnerships include additional oversight from our company. This structure gives companies the option to add a few specialists or establish a dedicated production team.

Key Highlights:

  • Global staffing and managed operations models
  • Individual specialists and dedicated teams
  • Recruitment, benefits, training, and employee engagement
  • Workforce management and quality assurance
  • Experience working with gaming and media companies
  • Flexible team structures based on project requirements

Services:

  • Rigging outsourcing
  • Custom Animation
  • 3D Animation
  • Character Production
  • Character Animation
  • Game Development
  • Unity Development
  • Unreal Engine Development
  • Virtual Production
  • Motion Graphics
  • 3D Visualization
  • Creative Production Support
  • Software Development

Contact information:

2. OmegaRender

OmegaRender is a 3D visualization studio focused mainly on architecture, real estate, interior design, product presentation, and manufacturing. They produce still images, animated sequences, virtual tours, walkthroughs, and detailed 3D models. Their production process begins with reference materials and moodboards, followed by scene planning, modeling, rendering, feedback rounds, and final delivery.

Their animation work includes architectural films, walkthroughs, product sequences, and visual presentations built around modeled environments and objects. The studio also handles VFX and post-production, virtual staging, aerial views, floor plans, and 360-degree tours. Projects are reviewed by technical specialists and art directors before client feedback is applied.

Key Highlights:

  • Production centered on architectural and product visualization
  • Reference and moodboard review before production
  • Custom pipelines based on each project
  • Internal technical and artistic review
  • Preview stages and structured revision rounds
  • Delivery for architecture, construction, real estate, and manufacturing

Services:

  • Architectural 3D animation
  • 3D architectural walkthroughs
  • 3D modeling
  • Architectural visualization
  • Interior 3D rendering
  • Exterior 3D rendering
  • Product animation
  • Product visualization
  • Furniture modeling
  • Virtual staging

Contact information:

  • Website: omegarender.com
  • E-mail: hello@omegarender.com
  • Address: REVA SYKE RD, BRADFORD, UK
  • Facebook: www.facebook.com/omega.render
  • LinkedIn: www.linkedin.com/company/omegarender-llp
  • Instagram: www.instagram.com/omegarender.studio

3. Team of Keys

Team of Keys develops 3D rigs for characters, creatures, vehicles, props, robots, weapons, gadgets, and mechanical assets. Their riggers build skeletons, joint hierarchies, IK and FK systems, custom controls, facial setups, blendshapes, and deformation systems. They work on assets intended for games, films, animation, virtual production, and real-time applications.

Their process starts with reviewing the model, animation requirements, visual style, and target platform. The team then creates the skeleton and control system, binds the mesh, completes weight painting, and tests movement and deformation. Final assets are optimized for the intended pipeline and delivered with documentation for integration.

Key Highlights:

  • Character, creature, vehicle, and prop rigging
  • Anatomical and mechanical skeleton systems
  • IK and FK control development
  • Skinning and weight painting
  • Facial controls and blendshape systems
  • Rig testing and pipeline optimization
  • Custom scripts and workflow automation
  • Production files delivered with documentation

Services:

  • 3D character rigging
  • Creature rigging
  • Vehicle rigging
  • Mechanical rigging
  • Hard-surface rigging
  • Prop rigging
  • Facial rigging
  • Blendshape creation
  • Skeleton setup
  • Joint hierarchy development
  • Control rig development
  • IK and FK systems
  • Skinning

Contact information:

  • Website: teamofkeys.com
  • Phone: +919999026615 
  • E-mail: info@teamofkeys.com
  • Address: C-75, C Block, Sector 2, Noida, Uttar Pradesh 201301
  • Facebook: www.facebook.com/teamofkeys
  • LinkedIn: www.linkedin.com/company/teamofkeys
  • Instagram: www.instagram.com/teamofkeys

4. Gimbal Goats

Gimbal Goats is a specialist rigging studio working with animation, VFX, and game production teams. They build production-ready character and prop rigs in Maya and Blender, with exports prepared for Unreal Engine and Unity. Their work covers stylized and realistic characters, bipeds, creatures, mechanical objects, vehicles, weapons, and other assets that need stable controls and predictable movement.

Their character setups include IK and FK systems, space switching, stretchy limbs, secondary motion, and custom controls for unusual anatomy. Facial rigs use blendshapes, joints, or hybrid structures, depending on the project pipeline and visual style. Mechanical assets are handled through constraint systems, automated pistons, gears, and linkages, with controls arranged for practical use by animators.

Key Highlights:

  • Maya and Blender rigging pipelines
  • Unreal Engine and Unity exports
  • Character, creature, prop, and mechanical rigging
  • Stylized and photoreal asset setups
  • Animator-focused control systems
  • Facial setups for close-up animation
  • Custom rigs for unusual body structures

Services:

  • Character rigging
  • Creature rigging
  • Facial rigging
  • FACS expression systems
  • Blendshape setup
  • Joint-based facial systems
  • Hybrid facial rigs
  • Prop rigging
  • Weapon rigging
  • Vehicle rigging
  • Mechanical rigging
  • IK and FK systems

Contact information:

  • Website: gimbalgoats.com
  • LinkedIn: www.linkedin.com/company/gimbal-goats

5. RetroStyle Games

RetroStyle Games produces game art and animation for external development teams while also creating games in-house. Their work includes 2D and 3D animation, concept art, digital graphics, visual effects, character production, and assets prepared for Unity-based projects. They choose tools according to the production setup, using platforms such as Spine, Unity, Blender, and Maya across different animation tasks.

Their 3D workflow moves through modeling, texturing, rigging, animation, and rendering. Digital skeletons are added to characters and objects before movement is created through keyframes or motion capture material. For 2D projects, they use skeletal animation, mesh deformation, and bone controls to prepare characters for gameplay and interactive scenes.

Key Highlights:

  • Game art and animation production
  • 2D and 3D workflows
  • Unity and Spine animation setups
  • Character and asset preparation
  • Keyframe and skeletal animation
  • Project management through one point of contact
  • Feedback and quality review stages

Services:

  • 2D animation
  • 3D animation
  • Character rigging
  • 2D skeletal rigging
  • Skinning
  • Mesh deformation
  • Character modeling
  • Texturing
  • Motion capture processing
  • Keyframe animation
  • Concept art
  • Game art
  • Visual effects
  • Motion graphics
  • Rendering
  • Unity asset production

Contact information:

  • Website: retrostylegames.com
  • E-mail: boost@retrostylegames.com
  • Facebook: www.facebook.com/retrostylegames
  • Twitter: x.com/retrostylegames
  • LinkedIn: www.linkedin.com/company/retrostyle-games
  • Instagram: www.instagram.com/retrostyle_games

6. 3D-Ace

3D-Ace is the 2D and 3D content production division of Program-Ace. They create visual assets for games, entertainment, advertising, architecture, education, manufacturing, government projects, and immersive applications. Their production work covers low-poly and high-poly modeling, animation, technical art, digital twins, configurators, and assets prepared for Unity, Unreal Engine, AR, VR, and MR environments.

Their teams work across character and object production, including modeling, rigging, skinning, texturing, lighting, shading, and animation. Project structures are adjusted as workloads change, with artists assigned according to the required style, platform, and technical specifications. The studio also provides continued production work after the initial asset delivery when projects require updates or additional content.

Key Highlights:

  • 2D and 3D content production
  • Technical art and animation teams
  • Unity and Unreal Engine asset preparation
  • Low-poly and high-poly workflows
  • Team scaling based on workload
  • Production for games and immersive applications
  • Ongoing asset and project support

Services:

  • Character rigging
  • 3D rigging
  • Skinning
  • 3D animation
  • 3D modeling
  • Character modeling
  • Environment modeling
  • Prop modeling
  • Texturing
  • Retopology
  • Lighting and shading
  • Technical art
  • 2D art
  • Concept art
  • UI art
  • AR and VR asset production
  • Unity and Unreal Engine assets

Contact information:

  • Website: 3d-ace.com
  • Phone: +1 888 7016201
  • E-mail: contact@3d-ace.com
  • Facebook: www.facebook.com/3d.ace
  • Twitter: x.com/3d_ace
  • LinkedIn: www.linkedin.com/company/3d-ace

7. VSQUAD

VSQUAD produces animation, visual effects, and game art for indie, AA, and AAA development teams. Their animation department works on characters, creatures, weapons, props, cinematics, and gameplay assets, using the client's existing software, rigs, engine setup, and production pipeline. Movement is developed around gameplay requirements, including body weight, impact, recovery, weapon handling, and readable actions.

Their process begins with references, timing, mood, rig limitations, and engine requirements. Characters are then rigged and skinned before the main motion is keyed, baked, and tested in the target engine. They also handle blendshapes, animation cleanup, retargeting, exports, imports, and implementation work for teams that need assets prepared beyond the preview stage.

Key Highlights:

  • Game-focused animation production
  • Work with existing rigs and pipelines
  • Rigging and skinning as part of production
  • Engine testing and implementation
  • Gameplay-based movement design
  • Animation cleanup and retargeting
  • Unity and Unreal Engine workflows

Services:

  • Character rigging
  • Character skinning
  • Blendshape setup
  • 3D character animation
  • Creature animation
  • Weapon animation
  • Prop animation
  • Facial animation
  • Cinematic animation
  • Mocap cleanup
  • Motion retargeting
  • Animation baking
  • Engine testing
  • Animation export and import

Contact information:

  • Website: vsquad.art
  • Email: head@vsquad.art
  • Instagram: www.instagram.com/vsquad.studio
  • Linkedin: www.linkedin.com/company/vsquad

8. Starloop Studios

Starloop Studios works across game development, game art, and 3D animation production. Their animation service combines storyboarding, modeling, rigging, skinning, layout, blocking, animation, and final compositing within one production workflow. They create animated characters, environments, objects, and props for games and other interactive or visual projects.

Their animators handle realistic and stylized movement, character interaction, environmental action, and object animation. Assets move through preparation and setup before animation begins, which includes building models, creating rigs, binding meshes, arranging scenes, and blocking key actions. The studio also works with Unity, Unreal Engine, and other game development tools used for real-time production.

Key Highlights:

  • End-to-end 3D animation workflow
  • Rigging and skinning included in production
  • Character, prop, and environment animation
  • Unity and Unreal Engine experience
  • Storyboarding and scene blocking
  • Game art and development teams
  • Production progress reporting

Services:

  • Character rigging
  • Skinning
  • 3D character animation
  • Prop rigging
  • Prop animation
  • 3D environment animation
  • Character modeling
  • Environment modeling
  • Asset creation
  • Storyboarding
  • Scene layout
  • Animation blocking
  • Final compositing
  • 2D animation

Contact information:

  • Website: starloopstudios.com
  • Phone: (+34) 973525189 
  • E-mail: hello@starloopstudios.com
  • Address: Avinguda Onze de Setembre, 4 Baixos 25005 Lleida, Spain
  • Facebook: www.facebook.com/starloopstudios
  • Twitter: x.com/starloopstudios
  • LinkedIn: www.linkedin.com/company/starloop-studios
  • Instagram: www.instagram.com/lifeatstarloop

9. Room 8 Studio

Room 8 Studio creates animation and visual effects for game production. Their teams animate human characters, fantasy creatures, vehicles, props, environments, and hard-surface objects. The studio works across both 2D and 3D pipelines, with character setup handled alongside animation, motion capture cleanup, and real-time visual effects.

Their production tools include Maya, Blender, 3ds Max, Advanced Skeleton, Spine, DragonBones, Unreal Engine, Unity, Houdini, EmberGen, and After Effects. Animations are built around readable gameplay movement and accurate body mechanics, with art direction and pipeline planning included in the process. They also prepare assets for cinematics and trailers when projects extend beyond regular in-game motion.

Key Highlights:

  • Character setup and animation production
  • 2D and 3D animation pipelines
  • Motion capture cleanup
  • Real-time game visual effects
  • Unity and Unreal Engine workflows
  • Body mechanics and gameplay readability
  • Animation for cinematics and trailers

Services:

  • Character setup
  • Character rigging
  • 3D animation
  • 2D animation
  • Creature animation
  • Vehicle animation
  • Prop animation
  • Hard-surface animation
  • Environment animation
  • Motion capture cleanup
  • Real-time VFX
  • Cinematic animation
  • Trailer animation
  • Spine animation
  • Unity animation
  • Unreal Engine animation
  • Art direction

Contact information:

  • Website: room8studio.com
  • Address: 9080 NE Leprechaun LN, Kingston, WA, 98346-9651
  • Facebook: www.facebook.com/room8studio
  • Twitter: x.com/Room8studio
  • LinkedIn: www.linkedin.com/company/room-8
  • Instagram: www.instagram.com/room8.studio

10. Motion Buddies

Motion Buddies works on rigging and animation for commercials, feature films, short-form campaigns, and fulldome cinema projects. Their artists have handled character setups for humans, creatures, dragons, insects, and unusual characters such as an animated hand. The studio also takes on supervisory and research work, including pipeline planning, workflow development, and leading rigging teams through production.

Their rigs are shaped around the performance each project needs. For the Merge Gardens commercial series, they developed a facial system that preserved volume while leaving room for exaggerated expressions. Other projects involved membrane systems, simulated muscles, different dragon skeleton structures, and creature rigs designed for close-up film work.

Key Highlights:

  • Rigging for commercials, films, and short-form projects
  • Character and creature setup
  • Facial systems built around the visual style
  • Rigging supervision and team guidance
  • Research and workflow development
  • Experience with unusual anatomy and fantasy creatures
  • Animation and rigging handled within the same production

Services:

  • Character rigging
  • Creature rigging
  • Facial rigging
  • Animation
  • Rigging supervision
  • Rigging research and development
  • Custom control systems
  • Volume-preserving facial setups
  • Cartoon deformation systems
  • Dynamic membrane systems
  • Muscle simulation
  • Workflow development
  • Production pipeline setup

Contact information:

  • Website: www.motionbuddies.org
  • Phone: +48 535 007 813
  • E-mail: hello@motionbuddies.org
  • Facebook: www.facebook.com/people/Motion-Buddies/61565200575625
  • LinkedIn: www.linkedin.com/company/motionbuddies

11. Fanatic Games

Fanatic Games prepares game characters and objects for animation through rigging and skinning. They build skeletons, set up bone structures, and bind meshes so models respond correctly when posed or animated. Their work covers both character-based assets and separate objects used inside game environments.

They also create facial setups and custom rigs when standard systems do not match the asset or its intended movement. Skinning focuses on keeping bends and transitions clean across joints, while final models are prepared for the next stage of the animation pipeline. Their wider art services cover characters, clothing, equipment, vehicles, hard-surface objects, environments, and game asset integration.

Key Highlights:

  • Rigging and skinning for game assets
  • Character and object setups
  • Bone structure development
  • Smooth mesh deformation
  • Facial control systems
  • Custom rigs based on asset requirements
  • Models prepared for animation production

Services:

  • Character rigging
  • Object rigging
  • Facial rigging
  • Skinning
  • Bone structure setup
  • Custom rigging
  • Smooth deformation setup
  • Animation-ready model preparation
  • Character asset production
  • Clothing and equipment art
  • Hard-surface and vehicle art
  • Game asset integration
  • LOD creation
  • Asset optimization

Contact information:

  • Website: fanaticgames.com
  • Phone: +420 732 869 566
  • E-mail: info@fanaticgames.cz
  • Address: DIVIŠOVA 9, 747 06 OPAVA, CZECH REPUBLIC
  • LinkedIn: www.linkedin.com/company/fanaticgames

12. Monster Puppet

Monster Puppet is a technical art team that works directly inside game development pipelines. Rather than operating as a separate production layer, they integrate with internal teams and focus on reducing the time needed to bring technical artists into active projects. Their background is rooted in studio production, where technical art decisions affect assets, workflows, performance, and communication between art and engineering.

Their team is built around senior developers who have worked inside established game studios and understand the pressure of live production. They bring shared workflows into each engagement and adapt them to the structure already in place. Their work is centered on technical art execution, onboarding, pipeline integration, and day-to-day collaboration with development teams.

Key Highlights:

  • Technical art team integration
  • Direct collaboration with game developers
  • Faster technical art onboarding
  • Experience inside established studio pipelines
  • Senior-led production workflows
  • Work structured around active development needs
  • Close coordination between art and engineering

Services:

  • Technical art
  • Technical art onboarding
  • Embedded development support
  • Production pipeline integration
  • Art and engineering coordination
  • Workflow development
  • Development team augmentation
  • Technical production support

Contact information:

  • Website: www.monster-puppet.com
  • E-mail: hello@monster-puppet.com
  • Twitter: x.com/monsterpuppetco
  • LinkedIn: www.linkedin.com/company/monster-puppet-corporation
  • Instagram: www.instagram.com/monster_puppet_corp

Conclusion

Rigging work sits in a strange place. It is highly technical, but the result is judged by how natural, responsive, and easy the asset feels in an animator's hands. A rig might look fine in a basic test and still fall apart once the character starts twisting, changing expressions, interacting with props, or moving inside a game engine.

The rigging outsourcing companies in this article approach that work from different angles. Some focus on character and creature systems, others handle facial rigs, mechanical setups, skinning, animation cleanup, or wider technical art pipelines. The right choice comes down to the asset type, software, engine, production schedule, and how closely the outside team needs to work with your own artists and developers.

Before starting, it is worth sharing more than the model itself. Animation references, expected poses, facial requirements, export settings, engine limits, naming rules, and examples of existing rigs all make a difference. Good rigging usually begins with a clear production brief, not with adding bones and hoping the rest works itself out.

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Top 12 Rigging Outsourcing Companies (2026)

Paper
Calendar Icon
Jul 16, 2026
Ann

A good rig is easy to overlook because, when it works properly, nobody thinks about it. Characters move naturally, facial expressions hold up in close shots, and animators can focus on performance instead of fighting the controls.

This article is going to be a list of rigging outsourcing companies that support game studios, animation teams, VFX houses, and other creative productions. We will look at what each company does, the rigging services it provides, and the types of projects its teams are set up to handle.

1. NeoWork

At NeoWork, we build distributed teams for companies in gaming, media, technology, healthcare, logistics, and e-commerce. We work through two engagement models: global staffing for individual contributors and managed operations for clients that want NeoWork to run a broader function. Our teams cover recruitment, employee benefits, training, engagement, workforce management, reporting, and quality assurance.

Two of our main differentiators are a 91% annualized teammate retention rate and a 3.2% candidate selectivity rate. These figures reflect our focus on careful hiring and building teams that stay with client projects over the longer term.

Our creative department handles custom animation, graphic design, and virtual production, while our technical teams work across software engineering, cloud architecture, data science, and IT. Clients manage globally staffed specialists directly, while operations partnerships include additional oversight from our company. This structure gives companies the option to add a few specialists or establish a dedicated production team.

Key Highlights:

  • Global staffing and managed operations models
  • Individual specialists and dedicated teams
  • Recruitment, benefits, training, and employee engagement
  • Workforce management and quality assurance
  • Experience working with gaming and media companies
  • Flexible team structures based on project requirements

Services:

  • Rigging outsourcing
  • Custom Animation
  • 3D Animation
  • Character Production
  • Character Animation
  • Game Development
  • Unity Development
  • Unreal Engine Development
  • Virtual Production
  • Motion Graphics
  • 3D Visualization
  • Creative Production Support
  • Software Development

Contact information:

2. OmegaRender

OmegaRender is a 3D visualization studio focused mainly on architecture, real estate, interior design, product presentation, and manufacturing. They produce still images, animated sequences, virtual tours, walkthroughs, and detailed 3D models. Their production process begins with reference materials and moodboards, followed by scene planning, modeling, rendering, feedback rounds, and final delivery.

Their animation work includes architectural films, walkthroughs, product sequences, and visual presentations built around modeled environments and objects. The studio also handles VFX and post-production, virtual staging, aerial views, floor plans, and 360-degree tours. Projects are reviewed by technical specialists and art directors before client feedback is applied.

Key Highlights:

  • Production centered on architectural and product visualization
  • Reference and moodboard review before production
  • Custom pipelines based on each project
  • Internal technical and artistic review
  • Preview stages and structured revision rounds
  • Delivery for architecture, construction, real estate, and manufacturing

Services:

  • Architectural 3D animation
  • 3D architectural walkthroughs
  • 3D modeling
  • Architectural visualization
  • Interior 3D rendering
  • Exterior 3D rendering
  • Product animation
  • Product visualization
  • Furniture modeling
  • Virtual staging

Contact information:

  • Website: omegarender.com
  • E-mail: hello@omegarender.com
  • Address: REVA SYKE RD, BRADFORD, UK
  • Facebook: www.facebook.com/omega.render
  • LinkedIn: www.linkedin.com/company/omegarender-llp
  • Instagram: www.instagram.com/omegarender.studio

3. Team of Keys

Team of Keys develops 3D rigs for characters, creatures, vehicles, props, robots, weapons, gadgets, and mechanical assets. Their riggers build skeletons, joint hierarchies, IK and FK systems, custom controls, facial setups, blendshapes, and deformation systems. They work on assets intended for games, films, animation, virtual production, and real-time applications.

Their process starts with reviewing the model, animation requirements, visual style, and target platform. The team then creates the skeleton and control system, binds the mesh, completes weight painting, and tests movement and deformation. Final assets are optimized for the intended pipeline and delivered with documentation for integration.

Key Highlights:

  • Character, creature, vehicle, and prop rigging
  • Anatomical and mechanical skeleton systems
  • IK and FK control development
  • Skinning and weight painting
  • Facial controls and blendshape systems
  • Rig testing and pipeline optimization
  • Custom scripts and workflow automation
  • Production files delivered with documentation

Services:

  • 3D character rigging
  • Creature rigging
  • Vehicle rigging
  • Mechanical rigging
  • Hard-surface rigging
  • Prop rigging
  • Facial rigging
  • Blendshape creation
  • Skeleton setup
  • Joint hierarchy development
  • Control rig development
  • IK and FK systems
  • Skinning

Contact information:

  • Website: teamofkeys.com
  • Phone: +919999026615 
  • E-mail: info@teamofkeys.com
  • Address: C-75, C Block, Sector 2, Noida, Uttar Pradesh 201301
  • Facebook: www.facebook.com/teamofkeys
  • LinkedIn: www.linkedin.com/company/teamofkeys
  • Instagram: www.instagram.com/teamofkeys

4. Gimbal Goats

Gimbal Goats is a specialist rigging studio working with animation, VFX, and game production teams. They build production-ready character and prop rigs in Maya and Blender, with exports prepared for Unreal Engine and Unity. Their work covers stylized and realistic characters, bipeds, creatures, mechanical objects, vehicles, weapons, and other assets that need stable controls and predictable movement.

Their character setups include IK and FK systems, space switching, stretchy limbs, secondary motion, and custom controls for unusual anatomy. Facial rigs use blendshapes, joints, or hybrid structures, depending on the project pipeline and visual style. Mechanical assets are handled through constraint systems, automated pistons, gears, and linkages, with controls arranged for practical use by animators.

Key Highlights:

  • Maya and Blender rigging pipelines
  • Unreal Engine and Unity exports
  • Character, creature, prop, and mechanical rigging
  • Stylized and photoreal asset setups
  • Animator-focused control systems
  • Facial setups for close-up animation
  • Custom rigs for unusual body structures

Services:

  • Character rigging
  • Creature rigging
  • Facial rigging
  • FACS expression systems
  • Blendshape setup
  • Joint-based facial systems
  • Hybrid facial rigs
  • Prop rigging
  • Weapon rigging
  • Vehicle rigging
  • Mechanical rigging
  • IK and FK systems

Contact information:

  • Website: gimbalgoats.com
  • LinkedIn: www.linkedin.com/company/gimbal-goats

5. RetroStyle Games

RetroStyle Games produces game art and animation for external development teams while also creating games in-house. Their work includes 2D and 3D animation, concept art, digital graphics, visual effects, character production, and assets prepared for Unity-based projects. They choose tools according to the production setup, using platforms such as Spine, Unity, Blender, and Maya across different animation tasks.

Their 3D workflow moves through modeling, texturing, rigging, animation, and rendering. Digital skeletons are added to characters and objects before movement is created through keyframes or motion capture material. For 2D projects, they use skeletal animation, mesh deformation, and bone controls to prepare characters for gameplay and interactive scenes.

Key Highlights:

  • Game art and animation production
  • 2D and 3D workflows
  • Unity and Spine animation setups
  • Character and asset preparation
  • Keyframe and skeletal animation
  • Project management through one point of contact
  • Feedback and quality review stages

Services:

  • 2D animation
  • 3D animation
  • Character rigging
  • 2D skeletal rigging
  • Skinning
  • Mesh deformation
  • Character modeling
  • Texturing
  • Motion capture processing
  • Keyframe animation
  • Concept art
  • Game art
  • Visual effects
  • Motion graphics
  • Rendering
  • Unity asset production

Contact information:

  • Website: retrostylegames.com
  • E-mail: boost@retrostylegames.com
  • Facebook: www.facebook.com/retrostylegames
  • Twitter: x.com/retrostylegames
  • LinkedIn: www.linkedin.com/company/retrostyle-games
  • Instagram: www.instagram.com/retrostyle_games

6. 3D-Ace

3D-Ace is the 2D and 3D content production division of Program-Ace. They create visual assets for games, entertainment, advertising, architecture, education, manufacturing, government projects, and immersive applications. Their production work covers low-poly and high-poly modeling, animation, technical art, digital twins, configurators, and assets prepared for Unity, Unreal Engine, AR, VR, and MR environments.

Their teams work across character and object production, including modeling, rigging, skinning, texturing, lighting, shading, and animation. Project structures are adjusted as workloads change, with artists assigned according to the required style, platform, and technical specifications. The studio also provides continued production work after the initial asset delivery when projects require updates or additional content.

Key Highlights:

  • 2D and 3D content production
  • Technical art and animation teams
  • Unity and Unreal Engine asset preparation
  • Low-poly and high-poly workflows
  • Team scaling based on workload
  • Production for games and immersive applications
  • Ongoing asset and project support

Services:

  • Character rigging
  • 3D rigging
  • Skinning
  • 3D animation
  • 3D modeling
  • Character modeling
  • Environment modeling
  • Prop modeling
  • Texturing
  • Retopology
  • Lighting and shading
  • Technical art
  • 2D art
  • Concept art
  • UI art
  • AR and VR asset production
  • Unity and Unreal Engine assets

Contact information:

  • Website: 3d-ace.com
  • Phone: +1 888 7016201
  • E-mail: contact@3d-ace.com
  • Facebook: www.facebook.com/3d.ace
  • Twitter: x.com/3d_ace
  • LinkedIn: www.linkedin.com/company/3d-ace

7. VSQUAD

VSQUAD produces animation, visual effects, and game art for indie, AA, and AAA development teams. Their animation department works on characters, creatures, weapons, props, cinematics, and gameplay assets, using the client's existing software, rigs, engine setup, and production pipeline. Movement is developed around gameplay requirements, including body weight, impact, recovery, weapon handling, and readable actions.

Their process begins with references, timing, mood, rig limitations, and engine requirements. Characters are then rigged and skinned before the main motion is keyed, baked, and tested in the target engine. They also handle blendshapes, animation cleanup, retargeting, exports, imports, and implementation work for teams that need assets prepared beyond the preview stage.

Key Highlights:

  • Game-focused animation production
  • Work with existing rigs and pipelines
  • Rigging and skinning as part of production
  • Engine testing and implementation
  • Gameplay-based movement design
  • Animation cleanup and retargeting
  • Unity and Unreal Engine workflows

Services:

  • Character rigging
  • Character skinning
  • Blendshape setup
  • 3D character animation
  • Creature animation
  • Weapon animation
  • Prop animation
  • Facial animation
  • Cinematic animation
  • Mocap cleanup
  • Motion retargeting
  • Animation baking
  • Engine testing
  • Animation export and import

Contact information:

  • Website: vsquad.art
  • Email: head@vsquad.art
  • Instagram: www.instagram.com/vsquad.studio
  • Linkedin: www.linkedin.com/company/vsquad

8. Starloop Studios

Starloop Studios works across game development, game art, and 3D animation production. Their animation service combines storyboarding, modeling, rigging, skinning, layout, blocking, animation, and final compositing within one production workflow. They create animated characters, environments, objects, and props for games and other interactive or visual projects.

Their animators handle realistic and stylized movement, character interaction, environmental action, and object animation. Assets move through preparation and setup before animation begins, which includes building models, creating rigs, binding meshes, arranging scenes, and blocking key actions. The studio also works with Unity, Unreal Engine, and other game development tools used for real-time production.

Key Highlights:

  • End-to-end 3D animation workflow
  • Rigging and skinning included in production
  • Character, prop, and environment animation
  • Unity and Unreal Engine experience
  • Storyboarding and scene blocking
  • Game art and development teams
  • Production progress reporting

Services:

  • Character rigging
  • Skinning
  • 3D character animation
  • Prop rigging
  • Prop animation
  • 3D environment animation
  • Character modeling
  • Environment modeling
  • Asset creation
  • Storyboarding
  • Scene layout
  • Animation blocking
  • Final compositing
  • 2D animation

Contact information:

  • Website: starloopstudios.com
  • Phone: (+34) 973525189 
  • E-mail: hello@starloopstudios.com
  • Address: Avinguda Onze de Setembre, 4 Baixos 25005 Lleida, Spain
  • Facebook: www.facebook.com/starloopstudios
  • Twitter: x.com/starloopstudios
  • LinkedIn: www.linkedin.com/company/starloop-studios
  • Instagram: www.instagram.com/lifeatstarloop

9. Room 8 Studio

Room 8 Studio creates animation and visual effects for game production. Their teams animate human characters, fantasy creatures, vehicles, props, environments, and hard-surface objects. The studio works across both 2D and 3D pipelines, with character setup handled alongside animation, motion capture cleanup, and real-time visual effects.

Their production tools include Maya, Blender, 3ds Max, Advanced Skeleton, Spine, DragonBones, Unreal Engine, Unity, Houdini, EmberGen, and After Effects. Animations are built around readable gameplay movement and accurate body mechanics, with art direction and pipeline planning included in the process. They also prepare assets for cinematics and trailers when projects extend beyond regular in-game motion.

Key Highlights:

  • Character setup and animation production
  • 2D and 3D animation pipelines
  • Motion capture cleanup
  • Real-time game visual effects
  • Unity and Unreal Engine workflows
  • Body mechanics and gameplay readability
  • Animation for cinematics and trailers

Services:

  • Character setup
  • Character rigging
  • 3D animation
  • 2D animation
  • Creature animation
  • Vehicle animation
  • Prop animation
  • Hard-surface animation
  • Environment animation
  • Motion capture cleanup
  • Real-time VFX
  • Cinematic animation
  • Trailer animation
  • Spine animation
  • Unity animation
  • Unreal Engine animation
  • Art direction

Contact information:

  • Website: room8studio.com
  • Address: 9080 NE Leprechaun LN, Kingston, WA, 98346-9651
  • Facebook: www.facebook.com/room8studio
  • Twitter: x.com/Room8studio
  • LinkedIn: www.linkedin.com/company/room-8
  • Instagram: www.instagram.com/room8.studio

10. Motion Buddies

Motion Buddies works on rigging and animation for commercials, feature films, short-form campaigns, and fulldome cinema projects. Their artists have handled character setups for humans, creatures, dragons, insects, and unusual characters such as an animated hand. The studio also takes on supervisory and research work, including pipeline planning, workflow development, and leading rigging teams through production.

Their rigs are shaped around the performance each project needs. For the Merge Gardens commercial series, they developed a facial system that preserved volume while leaving room for exaggerated expressions. Other projects involved membrane systems, simulated muscles, different dragon skeleton structures, and creature rigs designed for close-up film work.

Key Highlights:

  • Rigging for commercials, films, and short-form projects
  • Character and creature setup
  • Facial systems built around the visual style
  • Rigging supervision and team guidance
  • Research and workflow development
  • Experience with unusual anatomy and fantasy creatures
  • Animation and rigging handled within the same production

Services:

  • Character rigging
  • Creature rigging
  • Facial rigging
  • Animation
  • Rigging supervision
  • Rigging research and development
  • Custom control systems
  • Volume-preserving facial setups
  • Cartoon deformation systems
  • Dynamic membrane systems
  • Muscle simulation
  • Workflow development
  • Production pipeline setup

Contact information:

  • Website: www.motionbuddies.org
  • Phone: +48 535 007 813
  • E-mail: hello@motionbuddies.org
  • Facebook: www.facebook.com/people/Motion-Buddies/61565200575625
  • LinkedIn: www.linkedin.com/company/motionbuddies

11. Fanatic Games

Fanatic Games prepares game characters and objects for animation through rigging and skinning. They build skeletons, set up bone structures, and bind meshes so models respond correctly when posed or animated. Their work covers both character-based assets and separate objects used inside game environments.

They also create facial setups and custom rigs when standard systems do not match the asset or its intended movement. Skinning focuses on keeping bends and transitions clean across joints, while final models are prepared for the next stage of the animation pipeline. Their wider art services cover characters, clothing, equipment, vehicles, hard-surface objects, environments, and game asset integration.

Key Highlights:

  • Rigging and skinning for game assets
  • Character and object setups
  • Bone structure development
  • Smooth mesh deformation
  • Facial control systems
  • Custom rigs based on asset requirements
  • Models prepared for animation production

Services:

  • Character rigging
  • Object rigging
  • Facial rigging
  • Skinning
  • Bone structure setup
  • Custom rigging
  • Smooth deformation setup
  • Animation-ready model preparation
  • Character asset production
  • Clothing and equipment art
  • Hard-surface and vehicle art
  • Game asset integration
  • LOD creation
  • Asset optimization

Contact information:

  • Website: fanaticgames.com
  • Phone: +420 732 869 566
  • E-mail: info@fanaticgames.cz
  • Address: DIVIŠOVA 9, 747 06 OPAVA, CZECH REPUBLIC
  • LinkedIn: www.linkedin.com/company/fanaticgames

12. Monster Puppet

Monster Puppet is a technical art team that works directly inside game development pipelines. Rather than operating as a separate production layer, they integrate with internal teams and focus on reducing the time needed to bring technical artists into active projects. Their background is rooted in studio production, where technical art decisions affect assets, workflows, performance, and communication between art and engineering.

Their team is built around senior developers who have worked inside established game studios and understand the pressure of live production. They bring shared workflows into each engagement and adapt them to the structure already in place. Their work is centered on technical art execution, onboarding, pipeline integration, and day-to-day collaboration with development teams.

Key Highlights:

  • Technical art team integration
  • Direct collaboration with game developers
  • Faster technical art onboarding
  • Experience inside established studio pipelines
  • Senior-led production workflows
  • Work structured around active development needs
  • Close coordination between art and engineering

Services:

  • Technical art
  • Technical art onboarding
  • Embedded development support
  • Production pipeline integration
  • Art and engineering coordination
  • Workflow development
  • Development team augmentation
  • Technical production support

Contact information:

  • Website: www.monster-puppet.com
  • E-mail: hello@monster-puppet.com
  • Twitter: x.com/monsterpuppetco
  • LinkedIn: www.linkedin.com/company/monster-puppet-corporation
  • Instagram: www.instagram.com/monster_puppet_corp

Conclusion

Rigging work sits in a strange place. It is highly technical, but the result is judged by how natural, responsive, and easy the asset feels in an animator's hands. A rig might look fine in a basic test and still fall apart once the character starts twisting, changing expressions, interacting with props, or moving inside a game engine.

The rigging outsourcing companies in this article approach that work from different angles. Some focus on character and creature systems, others handle facial rigs, mechanical setups, skinning, animation cleanup, or wider technical art pipelines. The right choice comes down to the asset type, software, engine, production schedule, and how closely the outside team needs to work with your own artists and developers.

Before starting, it is worth sharing more than the model itself. Animation references, expected poses, facial requirements, export settings, engine limits, naming rules, and examples of existing rigs all make a difference. Good rigging usually begins with a clear production brief, not with adding bones and hoping the rest works itself out.

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